A Python recreation of Snake built with Turtle Graphics. The game separates
snake movement, food placement, scoring, and shared constants into focused
modules.
What it explores
Event-driven keyboard input
Timed game loops without blocking the interface
Self, wall, and food collision detection
Segment growth and randomized food placement
File-based high-score persistence with player names
This experiment was a useful exercise in coordinating several small objects
inside one continuously updating game state.