A two-player recreation of Pong using Python and Turtle Graphics. Each player
controls a paddle from the keyboard while the ball responds to walls, paddles,
and missed returns.
What it explores
A non-blocking 60 FPS-style timer loop
Two-player keyboard controls
Ball, wall, and paddle collision handling
Score tracking and win conditions
Separating paddles, ball behaviour, scoring, and constants into modules
Building Pong was a focused exercise in real-time state updates: small timing
or collision mistakes immediately change how the game feels.